I briefly discussed this effect in my social psychology class yesterday. I was not sure about the nonviolent game effect although I speculated that these games might also turn off the prefrontal cortex. According to this research, apparently not to same degree.
INDIANAPOLIS, Nov. 29 /Standard Newswire/ — Adolescents who play violent video games may exhibit differences in activity levels in areas of the brain associated with emotional arousal and self-control, according to new research at the Indiana University School of Medicine and announced Nov. 28 at the Radiological Society of North America annual meeting in Chicago.
The study randomly assigned 44 adolescents to play either a violent video game or a nonviolent but equally fun and exciting video game for 30 minutes. Using functional magnetic resonance imaging (fMRI) to measure brain function immediately following the play time, researchers documented differences in brain function between the video game groups. Adolescents who had played violent video games exhibited more brain activity in a region thought to be important for emotional arousal and less activity in a brain region associated with executive functions. Executive functions are the ability to plan, shift, control and direct one’s thoughts and behavior.
“Our study indicates that playing a certain type of violent video game may have different short-term effects on brain function than playing an exciting but nonviolent game,” said Vincent P. Mathews, M.D., professor of radiology at the IU School of Medicine and principal investigator of the study.
The group that played the nonviolent game exhibited more activation in the prefrontal portions of the brain, which are involved in inhibition, concentration and self-control. They also showed less activation in the area involved in emotional arousal.
“This data differs from our earlier studies because in this study adolescents were randomly assigned to play either a violent or a nonviolent game,” said William Kronenberger, Ph.D., associate professor of psychology in the Department of Psychiatry at the IU School of Medicine. “Therefore, we can attribute the difference between the groups specifically to the type of game played. Earlier studies showed a correlation between media violence exposure and brain functioning, but we did not actually manipulate the teens’ exposure to media violence in those earlier studies.”
Read the entire release here.